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A PLAYTABLE GAMES TITLE · SINGLE-PLAYER ACTION-ADVENTURE

FOXTALE

A SMALL MOON IS THE GALAXY'S LAST STAND,
AS A LITTLE FOX LEARNS WHAT IT MEANS TO BE A HERO.

THE WORLD

There is a moon where the wind comes down the valley every evening, where bakers argue with shepherds about the weather, and where the castles were built against enemies no one living can name. Dragons keep the high places. Little animals keep everything else. It has been this way for as long as the stories go back.

Then, on an ordinary day, something crosses the sky that does not belong to it: a starship, bright as a struck bell. And behind it — because this is how it always goes — come the others. An armada of alien survivors and the machine horde that hunts them, falling upon a world of swords and bread and weather. The age of stories ends. The war for everything begins.

You are the fox. Not a big fox — this matters. You will travel every realm of your moon, take up steel and starlight, command animal and alien soldiers alike, and record what your world was — its flowers, its songs, its people — into an archive older than any of them, kept by a fast-talking machine historian who writes everything down because someone has to.

The theme of Foxtale is its whole heart, and we will say it plainly: even in defeat, we rise again.

WHAT EXISTS TODAY — HONESTLY

  • A free demo, live on Steam now — real combat, real exploration, the real art style.
  • The full game is in development by a very small team with a very large map on the wall. The roadmap below is an order of march, not a calendar.
  • Foxtale shares a universe with Masters of the Galaxy. The connection is real and it is earned — but each game stands entirely on its own.

THE ROAD AHEAD

Sequence over dates. Each act ships when it is worthy of the one before it.

NOW

The Demo

● LIVE NOW

Free on Steam today. The first fields, the first sword, the first hour of a world worth saving. Played through by thousands; the kindest community a small moon could ask for.

ACT I

The Citadel and the Wild

The full opening act: the citadel, the villages, the deep forest and the World Tree, and a frontier town where two bounty hunters have an old score to settle. A fox learns to fight — sword and shield, twin blades, and a ray gun won from a stranger with tired, kind eyes.

ACT II

The Far Kingdoms

The desert kingdom, the great plains, the jungle isle. Spears and broadswords. Strongholds of the machine invaders standing where they should never have been allowed to stand.

ACT II

The Drowned and the Cold

The ice kingdom. Pirate islands and a port city. A sunken civilization the old maps were too embarrassed to keep. The sea fights back, and so do you.

ACT III

The Sky Itself

The dragon-realm, and then up — past the weather, past the walls of the little world, into the war that came uninvited. Every tale of the fox ends in the sky. This one is no different. How it ends there is the one thing we will never put on a roadmap.

What the little fox fought to save did not end with him. It crossed a darkness a thousand years wide, learned to build fleets, and found a new sky to defend.
That story is Masters of the Galaxy.

CROSS THE DARK →

THE CAMPFIRE IS LIT

Development updates, demo feedback, fan art, and first word on every act — it all happens in one place.

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