A PLAYTABLE GAMES TITLE · MULTIPLAYER FLEET COMBAT
MASTERS OF
THE GALAXY
FEEL THE WEIGHT OF A FLEET.
THE GAME
You are not flying a spaceship. You are commanding a warship the size of a city block, and the difference is the entire game. Mass answers slowly. A turn is a commitment. A broadside is a sentence you finish whether or not you still mean it. Flying well here feels like seamanship: patient, physical, and deeply satisfying to master.
Combat is read with the eyes, not the interface. Shields flare where the fire lands. Guns run hot and grow wild under an undisciplined trigger. Every turret and engine on an enemy hull is a true target. A ship can be silenced, blinded, or held still without ever being destroyed. And when a ship does die, it dies in stages: armor first, then the dark compartments, then the breaking. The wreck remains. The wreck is part of the story.
Every battle is a doorway into something bigger. This galaxy is being built to be lived in: a shared sky where your skills, your ships, and your story accumulate, and where the world you fight over glows with living cities beneath you. Lose a ship and climb into the next one. The fight goes on, and so do you.
“FUN OVER FORM.
ADMIRALS OVER SPREADSHEETS.”
— THE DESIGN LAW EVERY SYSTEM IN THIS GAME ANSWERS TO
WAYS TO PLAY
“An admiral who fights wars” is one answer out of thirty, not the only one. The galaxy is being built so that every one of these is a complete career, with its own skills, its own ships, and its own kind of glory. The first roles fly now; the rest arrive with the galaxy.
FLEET ADMIRAL
Read the sky. Call the broadside. Be remembered for it.
INDUSTRIALIST
Own the forges. A war is just a quarter where you make your year.
EXPLORER
Chase rumors of dead ships into the dark, and tow history home.
BOUNTY HUNTER
Track the signature. Collect what's owed.
DIPLOMAT
Know about the war two days before anyone else does.
SMUGGLER
Move what the lanes say cannot be moved.
CONVOY ESCORT
Sell protection. The peaceful economy is your client.
SALVAGER
You don't take the kill. You inherit it.
RESCUE CAPTAIN
Pods in the dark, and you're already burning toward them.
MARKET BARON
Make nothing. Move everything. Quietly win.
TWENTY MORE WAIT IN THE WINGS · PIRATES INCLUDED
THE FIVE BANNERS
THE POWERS YOU'LL FLY INTO
Allegiance arrives with the persistent galaxy. Choose early.
HELIOS GUILD
Merchants with battleships. Every contract honored. Every debt collected.
BY THE LEDGER
KAIN ORDINANCE
The war-forge. The line holds because they hold it.
BY THE FORGE
VERIDIAN MIND
The researchers. Calm, brilliant, and quietly three moves ahead.
BY THE REEF
NOVA COLLECTIVE
The largest free people in the galaxy. When they agree, the sky changes.
THE HORIZON RISES
CRIMSON SYNDICATE
Not a faction. The shadow between the other four.
OFF THE BOOKS
THE KNOWN GALAXY
FIVE HOMELANDS, ONE SKY BETWEEN THEM
The regions the persistent galaxy opens into. Earth is where it begins.
EARTH
THE FIRST SKY · THE PLAYTEST HUB
Where the fleets fly today. The hub the rest of the galaxy grows from.
HOVER A REGION · TAP A REGION · PROJECTION COURTESY OF THE GALACTIC ARCHIVE
WHAT EXISTS TODAY — HONESTLY
- ▸ One live battleground: Earth orbit, at full planetary scale, with its moon hanging beyond the fight.
- ▸ Three flyable warship classes: corvette, frigate, cruiser. Each has a genuinely different temperament.
- ▸ Live multiplayer battles with real players in one shared engagement. AI fleets join the sky soon after.
- ▸ Battle servers run a full 60-updates-per-second simulation, so combat stays smooth, immediate, and fair.
- ▸ Free playtests through our launcher. Everything on the tree below arrives in the order shown, never on promised dates.
- ▸ Built in public by a very small team of artists and creators, shaped by every playtest.
THE ROAD AHEAD
ONE GALAXY, GROWN IN PUBLIC
Scroll the climb — every node is a promise in sequence.
THREE WARSHIPS
Corvette, frigate, cruiser. Three temperaments, one helm.
THREE WARSHIPS
Corvette, frigate, cruiser. Three temperaments, one helm.
EARTH HUB
A full-scale world and its moon.
LIVE FLEET BATTLES
Real players, one shared sky, 60 server updates a second.
LIVE FLEET BATTLES
Real players, one shared sky, 60 server updates a second.
LOBBY MATCHMAKING
Objective game modes: capture and hold, escort, attack and defend.
LOBBY MATCHMAKING
Objective game modes: capture and hold, escort, attack and defend.
MORE HULLS
Destroyers, battlecruisers, and more.
AI FLEETS
AI fleets fill the sky beside you.
AI FLEETS
AI fleets fill the sky beside you.
ELECTRONIC WARFARE
Jammers, decoys, sensor ghosts. Win the fight they cannot see.
THEATRE MODE
Replay any battle with a cinematic free camera. The director finds the angles.
THEATRE MODE
Replay any battle with a cinematic free camera. The director finds the angles.
CREATION TOOLS
Ship, fleet, and map forges. Share anything with a single code.
MANY SYSTEMS
Warp gates. One galaxy. No resets, ever.
MANY SYSTEMS
Warp gates. One galaxy. No resets, ever.
INDUSTRY
Mine, refine, manufacture. Markets run entirely by players.
COLONIES
A home system of your own: districts, growth, ground in the sky.
COLONIES
A home system of your own: districts, growth, ground in the sky.
HOME STATIONS
A place that is yours: docking bay, shipyard, hangar, holodeck.
SKILLS THAT NEVER SLEEP
Train in real time, even offline. Mastery is a commitment.
SKILLS THAT NEVER SLEEP
Train in real time, even offline. Mastery is a commitment.
NAMED ADMIRALS
Officers with personalities, histories, and rivalries of their own.
FLAGSHIP & CREW
Five named officers on your bridge who remember their service.
FLAGSHIP & CREW
Five named officers on your bridge who remember their service.
FLEET COMMAND
A commander's view for directing whole formations mid-battle.
CRISIS CONTROL
Fires, breaches, repair teams. A living hull under your feet.
CRISIS CONTROL
Fires, breaches, repair teams. A living hull under your feet.
TERRITORY
Claim it. Fuel it. Hold it against everyone.
DIPLOMACY & WAR
Councils, treaties, and wars with paperwork. Or without.
DIPLOMACY & WAR
Councils, treaties, and wars with paperwork. Or without.
THE SHADOW MARKET
Some business is done off the books.
DERELICT HUNTING
Ancient wrecks recovered and reflown, scars included.
DERELICT HUNTING
Ancient wrecks recovered and reflown, scars included.
FESTIVALS IN ORBIT
Fireworks, light shows, parade ships. A galaxy worth celebrating.
MEGASTRUCTURES
Monuments with stakes. Built in public, contested in public.
MEGASTRUCTURES
Monuments with stakes. Built in public, contested in public.
BOARDING
Take a ship room by room instead of breaking it.
ADMIRALS THAT LEARN
HMARL: hierarchical AI that trains, adapts, and earns its rank.
ADMIRALS THAT LEARN
HMARL: hierarchical AI that trains, adapts, and earns its rank.
THE LIVING RECORD
A galaxy that writes its own history, and yours into it.
THE OLDEST STORIES
The survivors remember. For now.
THE OLDEST STORIES
The survivors remember. For now.
FEATURES GATE THE ORDER · SHIPS CAN ARRIVE ANYTIME · NEVER DATES
Long before these fleets, on a small moon very far from here, this universe began with a single fox who refused to kneel.
That story is Foxtale.
THE FLEET IS FORMING
Playtest sessions, build notes, and first word on everything new. It all happens in one place.
JOIN THE DISCORD