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A PLAYTABLE GAMES TITLE · MULTIPLAYER FLEET COMBAT

MASTERS OF
THE GALAXY

FEEL THE WEIGHT OF A FLEET.

THE GAME

You are not flying a spaceship. You are commanding a warship the size of a city block, and the difference is the entire game. Mass answers slowly. A turn is a commitment. A broadside is a sentence you finish whether or not you still mean it. Flying well here feels like seamanship: patient, physical, and deeply satisfying to master.

Combat is read with the eyes, not the interface. Shields flare where the fire lands. Guns run hot and grow wild under an undisciplined trigger. Every turret and engine on an enemy hull is a true target. A ship can be silenced, blinded, or held still without ever being destroyed. And when a ship does die, it dies in stages: armor first, then the dark compartments, then the breaking. The wreck remains. The wreck is part of the story.

Every battle is a doorway into something bigger. This galaxy is being built to be lived in: a shared sky where your skills, your ships, and your story accumulate, and where the world you fight over glows with living cities beneath you. Lose a ship and climb into the next one. The fight goes on, and so do you.

“FUN OVER FORM.
ADMIRALS OVER SPREADSHEETS.

— THE DESIGN LAW EVERY SYSTEM IN THIS GAME ANSWERS TO

WAYS TO PLAY

“An admiral who fights wars” is one answer out of thirty, not the only one. The galaxy is being built so that every one of these is a complete career, with its own skills, its own ships, and its own kind of glory. The first roles fly now; the rest arrive with the galaxy.

FLEET ADMIRAL

Read the sky. Call the broadside. Be remembered for it.

INDUSTRIALIST

Own the forges. A war is just a quarter where you make your year.

EXPLORER

Chase rumors of dead ships into the dark, and tow history home.

BOUNTY HUNTER

Track the signature. Collect what's owed.

DIPLOMAT

Know about the war two days before anyone else does.

SMUGGLER

Move what the lanes say cannot be moved.

CONVOY ESCORT

Sell protection. The peaceful economy is your client.

SALVAGER

You don't take the kill. You inherit it.

RESCUE CAPTAIN

Pods in the dark, and you're already burning toward them.

MARKET BARON

Make nothing. Move everything. Quietly win.

TWENTY MORE WAIT IN THE WINGS · PIRATES INCLUDED

THE FIVE BANNERS

THE POWERS YOU'LL FLY INTO

Allegiance arrives with the persistent galaxy. Choose early.

HELIOS GUILD

Merchants with battleships. Every contract honored. Every debt collected.

BY THE LEDGER

KAIN ORDINANCE

The war-forge. The line holds because they hold it.

BY THE FORGE

VERIDIAN MIND

The researchers. Calm, brilliant, and quietly three moves ahead.

BY THE REEF

NOVA COLLECTIVE

The largest free people in the galaxy. When they agree, the sky changes.

THE HORIZON RISES

CRIMSON SYNDICATE

Not a faction. The shadow between the other four.

OFF THE BOOKS

THE KNOWN GALAXY

FIVE HOMELANDS, ONE SKY BETWEEN THEM

The regions the persistent galaxy opens into. Earth is where it begins.

EARTH

THE FIRST SKY · THE PLAYTEST HUB

Where the fleets fly today. The hub the rest of the galaxy grows from.

TAP A REGION · PROJECTION COURTESY OF THE GALACTIC ARCHIVE

WHAT EXISTS TODAY — HONESTLY

  • One live battleground: Earth orbit, at full planetary scale, with its moon hanging beyond the fight.
  • Three flyable warship classes: corvette, frigate, cruiser. Each has a genuinely different temperament.
  • Live multiplayer battles with real players in one shared engagement. AI fleets join the sky soon after.
  • Battle servers run a full 60-updates-per-second simulation, so combat stays smooth, immediate, and fair.
  • Free playtests through our launcher. Everything on the tree below arrives in the order shown, never on promised dates.
  • Built in public by a very small team of artists and creators, shaped by every playtest.

THE ROAD AHEAD

ONE GALAXY, GROWN IN PUBLIC

Scroll the climb — every node is a promise in sequence.

ERA I · THE FIRST SKY — PLAYABLE NOW
NOW

THREE WARSHIPS

Corvette, frigate, cruiser. Three temperaments, one helm.

NOW

EARTH HUB

A full-scale world and its moon.

NOW

LIVE FLEET BATTLES

Real players, one shared sky, 60 server updates a second.

ERA II · FOUNDER EARLY ACCESS
EARLY ACCESS

LOBBY MATCHMAKING

Objective game modes: capture and hold, escort, attack and defend.

EARLY ACCESS

MORE HULLS

Destroyers, battlecruisers, and more.

EARLY ACCESS

AI FLEETS

AI fleets fill the sky beside you.

EARLY ACCESS

ELECTRONIC WARFARE

Jammers, decoys, sensor ghosts. Win the fight they cannot see.

EARLY ACCESS

THEATRE MODE

Replay any battle with a cinematic free camera. The director finds the angles.

EARLY ACCESS

CREATION TOOLS

Ship, fleet, and map forges. Share anything with a single code.

ERA III · THE PERSISTENT GALAXY
THE GALAXY

MANY SYSTEMS

Warp gates. One galaxy. No resets, ever.

THE GALAXY

INDUSTRY

Mine, refine, manufacture. Markets run entirely by players.

THE GALAXY

COLONIES

A home system of your own: districts, growth, ground in the sky.

THE GALAXY

HOME STATIONS

A place that is yours: docking bay, shipyard, hangar, holodeck.

THE GALAXY

SKILLS THAT NEVER SLEEP

Train in real time, even offline. Mastery is a commitment.

THE GALAXY

NAMED ADMIRALS

Officers with personalities, histories, and rivalries of their own.

THE GALAXY

FLAGSHIP & CREW

Five named officers on your bridge who remember their service.

THE GALAXY

FLEET COMMAND

A commander's view for directing whole formations mid-battle.

THE GALAXY

CRISIS CONTROL

Fires, breaches, repair teams. A living hull under your feet.

THE GALAXY

TERRITORY

Claim it. Fuel it. Hold it against everyone.

THE GALAXY

DIPLOMACY & WAR

Councils, treaties, and wars with paperwork. Or without.

THE GALAXY

THE SHADOW MARKET

Some business is done off the books.

THE GALAXY

DERELICT HUNTING

Ancient wrecks recovered and reflown, scars included.

THE GALAXY

FESTIVALS IN ORBIT

Fireworks, light shows, parade ships. A galaxy worth celebrating.

ERA IV · THE LONG MEMORY
HORIZON

MEGASTRUCTURES

Monuments with stakes. Built in public, contested in public.

HORIZON

BOARDING

Take a ship room by room instead of breaking it.

HORIZON

ADMIRALS THAT LEARN

HMARL: hierarchical AI that trains, adapts, and earns its rank.

HORIZON

THE LIVING RECORD

A galaxy that writes its own history, and yours into it.

HORIZON

THE OLDEST STORIES

The survivors remember. For now.

FEATURES GATE THE ORDER · SHIPS CAN ARRIVE ANYTIME · NEVER DATES

Long before these fleets, on a small moon very far from here, this universe began with a single fox who refused to kneel.
That story is Foxtale.

← WHERE IT BEGAN

THE FLEET IS FORMING

Playtest sessions, build notes, and first word on everything new. It all happens in one place.

JOIN THE DISCORD