DEVELOPMENT ROADMAP
BUILDING THE GALAXY
What you can fly today, and what arrives next — in order, not on dates. Each stage ships when the one before it has earned its place, and playtest feedback steers the order.
PHASE 1
LIVETHE FIRST SKY — PLAYTEST
THE FEEL OF FLYING
- Three warship classes with genuinely different temperaments — the corvette answers your hands, the frigate brawls and leaves, the cruiser turns like a verdict
- Physics-driven flight with fly-by-wire assist — mass is real, momentum is real, and committing to a turn means something
- True 1:1 scale: your ship is hundreds of meters of armor and reactor, over an Earth rendered at the size of an actual world, its moon beyond
- The warp-in: tear out of warp above the world, ride the camera down your own hull, and take the con as the battle resolves ahead
COMBAT YOU READ WITH YOUR EYES
- Shields flare exactly where you are hit — and recover only when you buy yourself quiet seconds
- Guns run hot — fire in disciplined bursts and they reward you; hold the trigger like a maniac and they get wild
- Every turret and engine on an enemy hull is a true target — silence a ship, blind it, or hold it still without ever breaching the hull
- Ships die in stages — armor cracks, compartments go dark, the hull breaks where the damage lived, and the wreck stays
LIVE MULTIPLAYER
- Real players in one shared battle over a living world — AI fleets join the sky soon after
- Free playtests through the launcher — sessions announced in Discord
- Fixes land fast between sessions — shaped directly by what players report
DEVELOPMENT PROGRESSFIRST PUBLIC PLAYTEST APPROACHING
PHASE 2
PLANNEDPOLISH THE FEEL
READABILITY & IMPACT
- Full HUD pass — everything you need at a glance, nothing you don't
- Weapon visuals and sound so every hit you land feels landed — and every hit you take is unmistakable
- Performance hardening for bigger fleets, so the biggest battles run like the smallest
- Ship-feel tuning driven directly by playtest surveys — your answers steer the throttle curves
MORE TO FLY
- Ship identity tuning — each class sharpened until choosing a hull feels like choosing a temperament
- New hull variants as they earn their place — never before
PHASE 3
PLANNEDFOUNDER EARLY ACCESS
THE GALAXY OPENS FOR GOOD
- Founder Early Access on the launcher and Steam — the door stops closing
- Lobby-based matchmaking for objective game modes — capture & hold, escort, attack / defend
- More ships, more weapons, more sky — content lands in steady, named updates
- The ways-to-play doctrine takes root — fighting wars is one career of many, and the first alternatives open here
BUILD AND SHARE
- Creation tools arriving in stages — design ships, assemble fleets, author battlefields
- Share codes — copy a code, send it to a friend, they have your creation instantly
PHASE 4
VISIONTHE PERSISTENT GALAXY
THE MMO VISION
YOUR GALAXY. YOUR RULES.
This is where it all goes. With your support, Masters of the Galaxy grows into a persistent universe.
ONE SHARED SKY THAT NEVER RESETS
- Many star systems, one galaxy — travel it, claim it, defend it
- A player-driven economy — everything that flies was built by someone, and everything destroyed is truly gone
- Flagships with named bridge crews — people with histories, nerves, and loyalty, who remember their service under you
- Fleet command — direct squadrons and formations while you fly, like a carrier commander running a deck
- Territory, allegiance, and politics — wars argued in the open before they are fought
- A galaxy that keeps its own record — battles remembered, names written down, your career part of a history other players can read
- Battle servers simulate every fight at a full 60 updates per second — and never slow down, no matter how big the war gets
SHAPE THE FUTURE
This roadmap is a living document. Priorities shift based on player feedback. Join the Discord to share your ideas, vote on features, and help decide where the galaxy goes next.