DEVELOPMENT ROADMAP
BUILDING THE GALAXY
See what's playable now and what's coming next. Priorities shift based on player feedback.
PHASE 1
LIVEPLAY NOW — ALPHA
WHAT YOU CAN PLAY TODAY
- 6v6 fleet battles with matchmaking
- 10 ship classes — from nimble interceptors to 600-meter dreadnoughts
- 7 weapon types — lasers, railguns, missiles, artillery, beams, and more
- Shields that ripple and flash when hit
- Ships break apart piece by piece as they take damage
- Target specific ship systems — engines, weapons, shields, reactors
- Electronic warfare — jam enemy sensors, deploy decoys
- Route power between engines, weapons, and shields on the fly
- Ships catch fire and breach under heavy damage
- Weapons overheat if you fire too fast — manage your heat or pay the price
BUILD EVERYTHING
- Ship Builder — snap together hull pieces and mount weapons
- Map Builder — design your own battlefields with asteroids, stations, and hazards
- Fleet Builder — pick your ships, set formations, assign AI commanders
- Share codes — copy a code, send it to a friend, they have your creation instantly
YOUR COMMANDER
- 10+ AI commander personalities — aggressive, defensive, tactical, and more
- Create your own commander with full character customization
- Level up and unlock new abilities as you play
- Earn achievements for your greatest moments
REWATCH YOUR BEST MOMENTS
- Free camera replay with timeline and speed controls
- Cinematic mode — AI picks the best camera angles automatically
- Slow-motion on dramatic kills and last stands
DEVELOPMENT PROGRESSNEARING COMPLETION
PHASE 2
PLANNEDCOMING NEXT
POST-ALPHA UPDATES
- Stunning new visual effects — explosions, shields, warp animations get a major upgrade
- Better sound design — hear every impact, engine, and explosion
- More ship parts and weapon models to build with
- Balance tuning based on player feedback — your input shapes the meta
- Workshop improvements — search, filter, and favorite community creations
- Steam Coming Soon page goes live
PHASE 3
PLANNEDSTEAM LAUNCH
LAUNCH DAY
- Full release on Steam — polished and feature-complete
- Steam Workshop — share ships, maps, and fleets through Steam's built-in system
- Ranked competitive mode with skill-based matchmaking
NEW CONTENT
- Board enemy ships — fight room by room to capture or destroy from within
- New AI commander types with unique strategies
- Map editor upgrades — dynamic events, scripted encounters, environmental storytelling
PHASE 4
VISIONTHE GALAXY EXPANDS
THE MMO VISION
YOUR GALAXY. YOUR RULES.
This is where it all goes. With your support, Masters of the Galaxy grows into a persistent universe.
PERSISTENT UNIVERSE
- Persistent universe — your progress, your ships, your territory carry across every session
- Own solar systems — claim territory, build defenses, tax trade routes
- Build orbital stations — construct bases that other players can visit, trade at, or try to raid
- Player-driven economy — mine asteroids, refine resources, craft ships, trade on the open market
- 100+ player fleet battles — time dilation keeps everything smooth, even in massive wars
- Four security zones — safe core worlds for new players, lawless frontiers for the bold
- Dynamic galaxy map — territory changes hands as factions fight
- Faction warfare — join a faction, wage galactic war, negotiate treaties, or break them
- Full-loot PvP — ships lost in battle cost real resources
- AI-populated galaxy — even in quiet systems, NPC fleets patrol, trade, and fight
- Planetary colonization — settle worlds, build civilizations, defend them from orbit
- Ground combat — fight on planetary surfaces alongside your fleet battles above
SHAPE THE FUTURE
This roadmap is a living document. Priorities shift based on player feedback. Join the Discord to share your ideas, vote on features, and help decide where the galaxy goes next.